package gameAppLayer.stateMachine.strategyState.mapElements;

import utilities.Key;

import com.jme3.scene.Spatial;

import controller.AbstractController;
import eventManager.EventManager;

/*
 * Transparent hex tile that sits over the top of each star system's stars.
 * Click-hold and flick brings up the system's information in the info. panel
 * Click-release opens up system view window showing stars, planets, etc.
 */
public class SystemTileController extends AbstractController {

	public SystemTileController(Key systemKey, Spatial spatial) {
		this.spatial = spatial;
		this.key = systemKey;
		loadSpecificEventStrategies();
	}

	@Override
	public void loadSpecificEventStrategies() {
		
		
	}

}
